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Thème Classic
Thème Thottbot
Patch 1.15 Build 52124 PTR Datamining - Season of Discovery Runes
Classic
Publié
il y a 15 jours
par
Rokman
Patch 1.15 Build 52124 has hit the WoW Classic PTR, which includes the Season of Discovery data. We've datamined the new Spell information, including the new Runes from Season of Discovery!
We've also found hints for future runes in the Uncategorized Spells, which we've rounded up in
a follow-up post
, including Gladiator Stance for Warriors!
Wowhead has also added the
new Season of Discovery Runes
to the
Talent Calculator
. This will allow players to decide which talents they are interested in using for
Phase 1 of Season of Discovery
.
WoW Classic Talent Calculator
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Spells (17)
NEW
Heals up to 3 friendly party or raid members within 15 yards of the target for .
NEW
Lacerates the enemy target, making them bleed for damage over 15 sec plus 20% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
20 damage every 3 sec
NEW
Effect #1 Weapon Damage - %
Value: 20
NEW
Heals the target for over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
Heals 4 every second and 57 when effect finishes or is dispelled.
NEW
Heals the target over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals. This effect can stack up to 3 times on the same target.
NEW
Heals a friendly target for 100.
NEW
Mangle the target for 300% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. Awards 1 combo point. This ability benefits from and triggers all effects associated with Claw and Maul.
All bleed effects and Shred cause 30% additional damage.
NEW
Mangle the target for 160% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. This ability benefits from and triggers all effects associated with Claw and Maul.
All Bleed effects and Shred cause 30% additional damage.
NEW
Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point:
1 point : 14 seconds
2 points: 19 seconds
3 points: 24 seconds
4 points: 29 seconds
5 points: 34 seconds
Physical damage done increased by 30%.
NEW
Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec.
NEW
Launch surging stellar energies that causes to Arcane damage.
Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire.
NEW
Burns the enemy for to Nature damage and then an additional Nature damage over 12 sec.
65 Nature damage every 3 seconds.
NEW
Burns the enemy for to Nature damage and then an additional Nature damage over 12 sec.
65 Nature damage every 3 seconds.
NEW
Burns the enemy for to Nature damage and then an additional Nature damage over 12 sec. Awards 1 combo point.
65 Nature damage every 3 seconds.
NEW
Effect #1 Dummy
Value: 100
NEW
Increases damage done by 15% for 6 sec and instantly grants you 60 Energy.
Increases damage done by 15%.
NEW
Heals all of target player's party members within 15 yards of target player for over 7 sec. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Heals 14 damage every 1 second.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
A stinging shot that puts the target to sleep for 1230 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 sec. Only usable out of combat6 sec. Only one Sting per Hunter can be active on the target at a time.
Cost changed from 115 Mana to 8.0% of base mana
Cast Time changed from Attack speed to None
Cooldown changed from 2 min cooldown to 1 min cooldown
Duration changed from 12 sec to 30 sec
Spells (49)
NEW
The hunter takes on the aspects of a lion, increasing total stats by 10% for all nearby allies, and increasing total stats for the Hunter by an additional 10%. Only one Aspect can be active at a time.
Increases Hunter's stats by 10%.
NEW
A sweeping attack that strikes all enemies in front of you for 50% weapon damage.
NEW
You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
NEW
You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Disarmed.
NEW
You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
NEW
You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
NEW
You fire an explosive charge into the enemy target, dealing - Fire damage. The charge will blast the target every second for an additional 2 sec. Cooldown shared with Arcane Shot.
Taking 103 to 155 Fire damage every second.
NEW
You fire an explosive charge into the enemy target, dealing (Ranged attack power * 0.14 + 10)-(Ranged attack power * 0.14 + 10) Fire damage. The charge will blast the target every second for an additional until cancelled. Cooldown shared with Arcane Shot.
Taking Fire damage every second.
NEW
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 208 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
You and your pet deal simultaneous instant 100% melee damage. Afterward, your Mongoose Bite and Raptor Strike deal 10% increased damage for 10 sec, stacking up to 3 times. Raptor Strike has a 20% chance to reset the cooldown on Flanking Strike.
Mongoose Bite and Raptor Strike damage increased by 10%.
NEW
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a frost trap at a nearby location that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a fire trap at a nearby location that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a fire trap at a nearby location that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a fire trap at a nearby location that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a fire trap at a nearby location that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Place a fire trap at a nearby location that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
NEW
Give the command to kill, increasing your pet's damage done from special attacks by 60% for 30 sec. Each special attack done by the pet reduces the damage bonus by 20%.
NEW
A strong attack that increases melee damage by 2 to 3.
NEW
A strong attack that increases melee damage by 5.
NEW
A strong attack that increases melee damage by 10 to 11.
NEW
A strong attack that increases melee damage by 17.
NEW
A strong attack that increases melee damage by 25.
NEW
A strong attack that increases melee damage by 40.
NEW
A strong attack that increases melee damage by 55.
NEW
A strong attack that increases melee damage by 70.
NEW
A strong attack that increases melee damage by 5.
NEW
A strong attack that increases melee damage by 11.
NEW
A strong attack that increases melee damage by 21.
NEW
A strong attack that increases melee damage by 34.
NEW
A strong attack that increases melee damage by 50.
NEW
A strong attack that increases melee damage by 80.
NEW
A strong attack that increases melee damage by 110.
NEW
A strong attack that increases melee damage by 140.
NEW
Stings the target, causing 8 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 4 Nature damage every 3 seconds.
NEW
Stings the target, causing 16 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 8 Nature damage every 3 seconds.
NEW
Stings the target, causing 32 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 16 Nature damage every 3 seconds.
NEW
Stings the target, causing 56 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 28 Nature damage every 3 seconds.
NEW
Stings the target, causing 84 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 42 Nature damage every 3 seconds.
NEW
Stings the target, causing 116 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 58 Nature damage every 3 seconds.
NEW
Stings the target, causing 154 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 77 Nature damage every 3 seconds.
NEW
Stings the target, causing 196 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 98 Nature damage every 3 seconds.
NEW
Stings the target, causing 222 Nature damage over 6 sec. Only one Sting per Hunter can be active on any one target.
Causes 111 Nature damage every 3 seconds.
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Effect #1 NEW Effect #2 Apply Aura: Track Resources Modifies Spell Power
Value: 0
NEW
Effect #1 Apply Aura: Mod Stat
Value: -1
Effect #2 Apply Aura: Mod Melee Attack Power
Value: -1
Effect #3 Apply Aura: Mod Damage Done
Value: -1
Effect #4 Apply Aura: Mod Resistance
Effect #5 Apply Aura: Mod Resistance
Effect #6 Apply Aura: Mod Resistance
Effect #7 Apply Aura: Mod Resistance
Effect #8 Apply Aura: Mod Resistance
Effect #9 Apply Aura: Mod Resistance
Effect #10 Apply Aura: Mod Melee & Ranged Hit Chance %
Effect #11 Apply Aura: Mod Spell Hit Chance %
Effect #12 Apply Aura: Mod Melee Attack Speed - %
Effect #13 Apply Aura: Mod Spell Haste %
Effect #14 Apply Aura: Mod Melee & Ranged Crit %
Effect #15 Apply Aura: Mod Spell Crit %
Effect #16 Apply Aura: Mod Stat
Effect #17 Apply Aura: Power Regen
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (2)
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Effect #2 REMOVED Effect #1 Dummy
Value: 9
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 9
Affected Spells:
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
REMOVED Effect #1 Dummy
Value: 19
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 19
Affected Spells:
Talents (2)
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Effect #2 REMOVED Effect #2 Dummy
Value: 9
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 9
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
REMOVED Effect #2 Dummy
Value: 19
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 19
Affected Spells:
Duration changed from -1 ms to 0 ms
Spells (12)
NEW
Blasts the target with energy, dealing to Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any other Arcane damage or healing spell is cast.
NEW
Unleash all of your remaining mana in a surge of energy focused at the target dealing to Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec.
Normal mana regeneration activated and increased by 300%.
Absorbs 165 Fire damage. Lasts 30 sec.
Effect #1 Effect #1 Apply Aura: Absorb Damage Modifies Charges
Value: 164165
NEW
Deals to Frost damage to an enemy target. Causes triple damage against Frozen targets.
NEW
Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
Casting speed of all spells increased by 20% and pushback suffered from damaging attacks while casting reduced by 100%.
NEW
The target becomes a Living Bomb, taking Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Fire damage to all enemies within 10 yards
Causes 85 Fire damage every 3 sec. After 12 sec or when the spell is dispelled, the target explodes causing ((13.828124 + 0.018012 * Level + 0.044141 * Level * Level) * 171 / 100) Fire damage to all enemies within 10 yards.
NEW
The target becomes a Living Bomb, taking Fire damage over until cancelled. After until cancelled or when the spell is dispelled, the target explodes dealing Fire damage to all enemies within 10 yards.
NEW
Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals Spellfire damage every second to nearby enemies. Lasts 20 sec.
NEW
Deals Fire damage every 1 sec.
Deals 100 Fire damage every 1 sec.
NEW
Heals all of target player's party members within 15 yards of target player for health over 3 sec and applies Temporal Beacon to each target for 15 sec.
Records the subject's space-time position. 100% of all Arcane damage done by the caster will be converted to chronomantic healing and divided among the caster's current Temporal Beacon targets.
Healing 162 health over 3 sec.
NEW
Heals the target for health over 3 sec and applies Temporal Beacon for 30 sec.
Records the subject's space-time position. 100% of all Arcane damage done by the caster will be converted to chronomantic healing and divided among the caster's current Temporal Beacon targets.
Healing 300 health over 3 sec.
NEW
Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (8)
Increases the amount of threat generated by your Righteous Fury spell by 16%.
Effect #3 REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Spell Effectiveness
Value: 15% (SP mod: 1)
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 15% (SP mod: 1)
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Effect #5's Value
Value: 15% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the amount of threat generated by your Righteous Fury spell by 33%.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Spell Effectiveness
Value: 32% (SP mod: 1)
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 32% (SP mod: 1)
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Effect #5's Value
Value: 32% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases the amount of threat generated by your Righteous Fury spell by 50%.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Spell Effectiveness
Value: 49% (SP mod: 1)
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 49% (SP mod: 1)
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Effect #5's Value
Value: 49% (SP mod: 1)
Affected Spells:
Duration changed from -1 ms to 0 ms
Increases your chance to block attacks with your shield by 24% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Duration changed from -1 ms to 0 ms
Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Duration changed from -1 ms to 0 ms
Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Duration changed from -1 ms to 0 ms
Increases your chance to block attacks with your shield by 12% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Duration changed from -1 ms to 0 ms
Increases your chance to block attacks with your shield by 18% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Duration changed from -1 ms to 0 ms
Spells (22)
NEW
Hurls a holy shield at the enemy, dealing to Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.
Dazed.
NEW
The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
Beacon of Light.
NEW
The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 1% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts until cancelled.
NEW
An instant strike that causes 75% weapon damage and regenerates 2% of your maximum mana.
NEW
30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec.
30% of all damage taken by party members redirected to the Paladin.
NEW
An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
NEW
Divine Storm damage dealt heals nearby friendly targets.
NEW
Causes 90 to 102 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.
NEW
Causes 160 to 180 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.
NEW
Causes 227 to 255 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.
NEW
Causes 316 to 354 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.
NEW
Causes 407 to 453 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.
NEW
Causes 505 to 563 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead.
NEW
Heal over time.
Healing over 12 sec.
NEW
Taunts the target to attack you, but has no effect if the target is already attacking you.
While you know this ability, the threat bonus from Righteous Fury is increased to 80% and Righteous Fury causes you gain mana when healed by others equal to 25% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 35% health is reduced by 20%. Righteous Fury will remain active until cancelled.
Taunted.
NEW
The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by 6. Lasts 2 min. Exclusive with Blessing of Might.
Increases your total Strength and Agility by 1.
NEW
Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
Periodically dispelling Fear and Sleep effects on nearby party members.
NEW
Effect #1 Weapon Damage - %
Value: 70
NEW
Interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.
NEW
Increases the threat generated by your Holy spells by 80% and gives you mana when healed by other friendly targets' spells equal to 25% of the amount healed. Additionally, damage which takes you below 35% health is reduced by 20%. Lasts until cancelled.
Increases the threat generated by your Holy spells by 80%.
NEW
Fills you with holy spirit for 30 sec, causing each of your melee attacks to deal 30% weapon damage to up to 3 nearby targets, but you lose health equal to 2% of the damage inflicted. While this seal is active, your party members within 40 yards each gain mana equal to 2% of all damage you take.
Unleashing this Seal's energy will judge an enemy, instantly causing 70% weapon damage at the cost of health equal to 2% of the damage inflicted.
Melee attacks deal additional damage to 3 nearby enemies, but also damage you and generate mana for your party.
NEW
Effect #1 Weapon Damage - %
Value: 30
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Spells (22)
NEW
Heals all of target player's party members within 15 yards of target player for to .
NEW
Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.
NEW
Causes an explosion of shadow magic around the enemy target, causing to Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
Causing shadow damage to all targets within 10 yards.
NEW
Causes an explosion of shadow magic around the enemy target, causing 70 to 78 Shadow damage every 1 sec for until cancelled to all enemies within 10 yards around the target.
Causing shadow damage to all targets within 10 yards.
NEW
Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an ally, instantly and every 1 sec for 2 sec.
NEW
Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an ally, instantly and every 1 sec for 2 sec.
NEW
Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an ally, instantly and every 1 sec for 2 sec.
NEW
Summons a holy barrier to protect all party members at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting.
NEW
Places a spell on the target that heals them for the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.
NEW
Places a spell on the target that heals them the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 0 yards. Jumps up to 0 times and lasts until cancelled after each jump. This spell can only be placed on one target at a time.
NEW
Heals the target of 45 damage over 15 sec.
Healing 9 damage every 3 seconds.
NEW
Heals the target of 100 damage over 15 sec.
Healing 20 damage every 3 seconds.
NEW
Heals the target of 175 damage over 15 sec.
Healing 35 damage every 3 seconds.
NEW
Heals the target of 245 damage over 15 sec.
Healing 49 damage every 3 seconds.
NEW
Heals the target of 315 damage over 15 sec.
Healing 63 damage every 3 seconds.
NEW
Heals the target of 400 damage over 15 sec.
Healing 80 damage every 3 seconds.
NEW
Heals the target of 510 damage over 15 sec.
Healing 102 damage every 3 seconds.
NEW
Heals the target of 650 damage over 15 sec.
Healing 130 damage every 3 seconds.
NEW
Heals the target of 810 damage over 15 sec.
Healing 162 damage every 3 seconds.
NEW
Heals the target of 970 damage over 15 sec.
Healing 194 damage every 3 seconds.
NEW
A word of dark binding that inflicts to Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
NEW
Afflicts the target with a disease that causes Shadow damage over 18 sec.
Causes 39 damage every 3 seconds.
Class Tools
Assassination
Talents
Combat
Talents
Subtlety
Talents
Talents (1)
Instantly attacks with both weapons for % weapon damage plus an additional 2 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Spells (12)
NEW
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: to damage, 1 sec Stun
2 points: to damage, 2 sec Stun
3 points: to damage, 3 sec Stun
4 points: to damage, 4 sec Stun
5 points: to damage, 5 sec Stun
Cooldown shared with Kidney Shot.
Stunned.
NEW
Finishing move that increases your Parry chance. Lasts longer and grants more Parry chance per combo point:
1 point : 14 seconds, 6% Parry
2 points: 18 seconds, 7% Parry
3 points: 22 seconds, 8% Parry
4 points: 26 seconds, 9% Parry
5 points: 30 seconds, 10% Parry
Parry chance increased by 5 + (1 * ComboPoints)%.
NEW
Engrave your pants with the Shadowstrike rune:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
NEW
Finishing move that deals instant poison damage based on your Deadly Poison doses on the target. Following the Envenom attack you have a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point:
1 dose: damage
2 doses: damage
3 doses: damage
4 doses: damage
5 doses: damage
Chance to apply Instant Poison increased by 75%.
NEW
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 10% for 10 sec. Awards 1 combo point.
Main Gauche benefits from all talents and effects that trigger from or modify Sinister Strike.
Parry chance increased by 10%.
NEW
Instantly attacks with both weapons for 100% weapon damage plus an additional with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.
NEW
Instantly attacks with both weapons for 100% weapon damage plus additional with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
NEW
Instantly attacks with both weapons for 100% weapon damage plus additional $ with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
NEW
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.
Movement speed reduced by 50%.
NEW
Viciously slash an enemy for 130% weapon damage, and cause the target to bleed for (Attack power * 5 / 100) damage every 2 sec for 12 sec, stacking up to 3 times. Awards 1 combo point.
Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
Bleeding for 5 damage every 2 sec.
NEW
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
NEW
Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point.
Shiv benefits from all talents and effects that trigger from or modify Sinister Strike.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Spells (62)
NEW
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party, and 100% of your healing is converted to damage on your most recent Flame Shock target.
Damage converted to healing on nearby party members, and healing converted to damage on Flame Shock target.
NEW
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.
NEW
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.
NEW
Heals the friendly target for 166 to 191, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
NEW
Heals the friendly target for 210 to 240, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
NEW
Heals the friendly target for 283 to 324, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
NEW
Hurls a lightning bolt at the enemy, dealing 99 to 114 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
NEW
Hurls a lightning bolt at the enemy, dealing 143 to 162 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
NEW
Hurls a lightning bolt at the enemy, dealing 195 to 219 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
NEW
Hurls a lightning bolt at the enemy, dealing 252 to 283 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
NEW
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 100. This effect can only occur once every few seconds. 3 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
Reduces casting or channeling time lost when damaged by 30% and attacks heal the shielded target for 100.
NEW
Healed by Earth Shield.
Imbue the Shaman's weapon with fire. Each hit causes 6 to 18 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.
Imbue the Shaman's weapon with fire. Each hit causes 9 to 26 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.
Imbue the Shaman's weapon with fire. Each hit causes 14 to 42 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.
Imbue the Shaman's weapon with fire. Each hit causes 22 to 69 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.
Imbue the Shaman's weapon with fire. Each hit causes 31 to 95 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.
Imbue the Shaman's weapon with fire. Each hit causes 37 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes.
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 48 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 77 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 124 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 166 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 187 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.
NEW
Selects the area 15 yards around target player, and heals all of target player's party members within that area for every second.
Healing target player's party within your Healing Rain for ((29.888200 + 0.690312 * Level + 0.136267 * Level * Level) * 15 / 100) every second.
NEW
Heals up to 5 friendly party or raid members within 15 yards of the target for .
NEW
Heals a friendly target for 18 to 25.
NEW
Heals a friendly target for 34 to 43.
NEW
Heals a friendly target for 67 to 82.
NEW
Heals a friendly target for 139 to 164.
NEW
Heals a friendly target for 194 to 227.
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Heals a friendly target for 276 to 321.
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Heals a friendly target for 379 to 438.
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Heals a friendly target for 519 to 596.
NEW
Heals a friendly target for 694 to 792.
NEW
Heals a friendly target for 810 to 926.
NEW
You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
NEW
You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
NEW
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 20% if your off-hand weapon is enchanted with Flametongue.
NEW
Casts a bolt of lightning at the target for 7 to 9 Nature damage.
NEW
Casts a bolt of lightning at the target for 14 to 17 Nature damage.
NEW
Casts a bolt of lightning at the target for 23 to 29 Nature damage.
NEW
Casts a bolt of lightning at the target for 43 to 51 Nature damage.
NEW
Casts a bolt of lightning at the target for 65 to 75 Nature damage.
NEW
Casts a bolt of lightning at the target for 89 to 101 Nature damage.
NEW
Casts a bolt of lightning at the target for 117 to 133 Nature damage.
NEW
Casts a bolt of lightning at the target for 145 to 163 Nature damage.
NEW
Casts a bolt of lightning at the target for 178 to 201 Nature damage.
NEW
Casts a bolt of lightning at the target for 213 to 239 Nature damage.
NEW
Blast enemies in a cone in front of you for to Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.
Imbue the Shaman's weapon, increasing melee attack power by 355 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.
Imbue the Shaman's weapon, increasing melee attack power by 522 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.
Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.
Imbue the Shaman's weapon, increasing melee attack power by 50 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.
Imbue the Shaman's weapon, increasing melee attack power by 79 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.
Imbue the Shaman's weapon, increasing melee attack power by 118 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.
Imbue the Shaman's weapon, increasing melee attack power by 194 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes.
NEW
Reduces all damage you take by 20% and you regenerate mana every second for 15 sec. Mana regenerated per second is equal to 15% of your Attack Power, 10% of your spell power, or 6% of your healing power, whichever value is greatest.
Damage taken reduced by 20%. Regenerating 15 mana every 1 sec.
NEW
The caster is surrounded by 3 globes of water, granting 1% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
1% of maximum mana per 5 sec. Attacks and spells used against you restore 4% of your maximum mana. 3 charges.
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 104 extra melee attack power. Lasts for 5 minutes.
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 222 extra melee attack power. Lasts for 5 minutes.
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 316 extra melee attack power. Lasts for 5 minutes.
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for 5 minutes.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (3)
Increases the damage done by your Fire spells by 6%.
Name changed from Emberstorm to Emberstorm
Duration changed from -1 ms to 0 ms
Increases the damage done by your Fire spells by 8%.
Name changed from Emberstorm to Emberstorm
Duration changed from -1 ms to 0 ms
Increases the damage done by your Fire spells by 10%.
Name changed from Emberstorm to Emberstorm
Duration changed from -1 ms to 0 ms
Spells (27)
NEW
Sends a bolt of chaotic fire at the enemy, dealing to Fire damage. Chaos Bolt always hits, cannot be resisted, and its knowledge causes all your Fire spells to pierce through absorption effects.
NEW
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
NEW
Surge with fel energy, increasing your pet's and your own dodge chance by 30%, and your chance to critically strike with all attacks by 30%. Lasts 6 sec.
Dodge chance increased by 30%.
Master's critical strike chance increased by 30%.
NEW
Forces all nearby enemies to focus attacks on you for 6 sec.
Taunted.
NEW
Transfers 10 health every second from the target to the caster. Lasts 15 sec.
Drains 10 health each second to the caster.
NEW
Transfers 17 health every second from the target to the caster. Lasts 15 sec.
Drains 17 health each second to the caster.
NEW
Transfers 29 health every second from the target to the caster. Lasts 15 sec.
Drains 29 health each second to the caster.
NEW
Transfers 41 health every second from the target to the caster. Lasts 15 sec.
Drains 41 health each second to the caster.
NEW
Transfers 55 health every second from the target to the caster. Lasts 15 sec.
Drains 55 health each second to the caster.
NEW
Transfers 71 health every second from the target to the caster. Lasts 15 sec.
Drains 71 health each second to the caster.
NEW
Unleash a ghostly soul on an enemy, dealing to damage, and increasing all Shadow damage over time you deal to that target by 20%. When the Haunt ends or is dispelled, you will be healed for all the damage it dealt to your target.
Damage taken from Shadow damage over time effects from the caster increased by 20%.
NEW
Effect #1 Heal
Value: 1
NEW
Burn your enemy for to damage and increase all Fire damage you deal by 25% for the next 15 sec.
Increases all Fire damage you deal by 25%.
NEW
Taunts the target to attack you, but has no effect if the target is already attacking you.
Taunted.
NEW
Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 100%, increasing mana gained from Life Tap by 100%, transforming the functionality of some of your abilities, and granting some new abilities:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 3 nearby enemies, but has a 6 sec cooldown.
Curse of Recklessness: Now also taunts your target to attack you for 3 sec, but gains a 10 sec cooldown and range is reduced to melee.
Demon Charge
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Demonic Howl
Forces all nearby enemies to focus attacks on you for 6 sec.
Armor increased by 500%, chance to be critically hit reduced by 6%, threat increased by 100%, mana gained from Life Tap increased by 100%, some abilities modified, and some new abilities granted.
NEW
Effect #1 Dummy
Value: 100
NEW
Effect #1 Dummy
Value: 100
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 3 to 7 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 7 to 12 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 14 to 23 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 26 to 39 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 42 to 64 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 60 to 91 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 82 to 124 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 105 to 158 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 128 to 193 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
NEW
Punish up to 3 nearby enemies with a Shadow lash, dealing 136 to 204 to each.
Shadow Cleave benefits from and triggers most talents and effects that Shadow Bolt benefits from and triggers.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Devastate tooltip.Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus 58 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
Effect #1 NEW Effect #1 Dummy
Value: 0
Spells (5)
NEW
Sunder Armor also deals 100% weapon damage, increased by 10% per application of Sunder Armor already on the target.
NEW
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 15 / 100) to (Attack power * 25 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
NEW
A ferocious strike that deals 100% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active.
A passive ability that grants a 1% chance to reflect spells while a shield is equipped.Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.
Effect #1 Effect #1 Apply Aura: Reflect All Spells Modifies Damage/Healing Done
Value: 099
Duration changed from -1 ms to 5 sec
NEW
Instantly attack the target causing (1 + Attack power * 45 / 100) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor.
NEW
Equip a Chest slot item with a Rune engraved to activate an ability in this slot.
NEW
Equip a Cloak slot item with a Rune engraved to activate an ability in this slot.
NEW
Engrave your belt with the Aspect of the Lion rune:
The hunter takes on the aspects of a lion, increasing total stats by 10% for all nearby allies, and increasing total stats for the Hunter by an additional 10%. Only one Aspect can be active at a time.
NEW
Engrave your chest with the Aegis rune:
Increases your block value by 30% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks. Effect not cumulative with Redoubt.
NEW
Engrave your chest with the Blood Frenzy rune:
Each time you deal Bleed damage, you gain 3 Rage.
NEW
Engrave your chest with the Burnout rune:
Increases your spell critical strike chance with all spells by 15%, but your non-periodic spell critical strikes now have an additional mana cost of 1% of your base mana.
NEW
Engrave your chest or robe with the Cobra Strikes rune:
Your critical hits with Shot abilities cause your pet's next 2 special attacks to critically hit.
NEW
Engrave your chest or robe with the Deadly Brew rune:
When you inflict any other poison on a target, you also inflict Deadly Poison.
NEW
Engrave your chest or robe with the Demonic Tactics rune:
Increases the melee and spell critical strike chance of you and your pet by 10%.
NEW
Engrave your chest with the Divine Storm rune:
An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
NEW
Engrave your chest or robe with the Dual Wield Specialization rune:
Increases your chance to hit with both spells and melee attacks by 5% while dual wielding and your Stormstrike ability now hits with both weapons while dual wielding.
NEW
Engrave your chest or robe with the Enlightenment rune:
You deal 10% more damage while you have more than 70% mana. While below 30% mana 10% of your mana regeneration continues while casting.
NEW
Engrave your chest or robe with the Fingers of Frost rune:
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
NEW
Engrave your chest with the Flagellation rune:
Gain a 25% bonus to Physical damage done for 12 sec after activating Bloodrage or Berserker Rage.
NEW
Engrave your chest or robe with the Fury of Stormrage rune:
Reduces the mana cost of Wrath by 100% and each time you deal damage with Wrath you have a 12% chance for your next cast of Healing Touch within 15 sec to be instant.
NEW
Engrave your chest or robe with the Healing Rain
rune:
Selects the area 15 yards around target player, and heals all of target player's party members within that area for every second.
NEW
Engrave your chest with the Horn of Lordaeron rune:
The Paladin blows the Horn of Lordaeron, which increases total Strength and Agility of all party members within 30 yards by 6. Lasts 2 min. Exclusive with Blessing of Might.
NEW
Engrave your chest or robe with the Just a Flesh Wound rune:
You take 20% reduced Physical damage while Blade Dance is active. Additionally, you have 6% reduced chance to be critically hit by melee attacks, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you.
NEW
Engrave your chest or robe with the Lake of Fire rune:
Gain the Lake of Fire ability:
Rain of Fire also leaves a Lake of Fire on the ground that increases all Fire damage you deal and your Demon pet deals to affected enemies by 40% for 15 sec.
NEW
Engrave your chest or robe with the Living Seed rune:
When you critically heal your target with any healing spell you plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
NEW
Engrave your chest or robe with the Lone Wolf rune:
You deal 25% increased damage with all attacks while you do not have an active pet.
NEW
Engrave your chest or robe with the Master Channeler rune:
Gain the Master Channeler ability:
Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown, costs 100% more mana, and heals you for 50% more each time it deals damage.
NEW
Engrave your chest or robe with the Master Marksman rune:
Increases your critical strike chance by 5%, and reduces the Mana cost of all your Shot abilities by 25%.
NEW
Engrave your chest or robe with the Overload rune:
Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 33% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat.
NEW
Engrave your chest or robe with the Quick Draw rune:
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW
Engrave your chest with the Raging Blow rune:
A ferocious strike that deals 100% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active.
NEW
Engrave your chest or robe with the Regeneration rune:
Heals the target for health over 3 sec and applies Temporal Beacon for 30 sec.
Records the subject's space-time position. 100% of all Arcane damage done by the caster will be converted to chronomantic healing and divided among the caster's current Temporal Beacon targets.
NEW
Engrave your chest with the Seal of Martyrdom rune:
Fills you with holy spirit for 30 sec, causing each of your melee attacks to deal 30% weapon damage to up to 3 nearby targets, but you lose health equal to 2% of the damage inflicted. While this seal is active, your party members within 40 yards each gain mana equal to 2% of all damage you take.
Unleashing this Seal's energy will judge an enemy, instantly causing 70% weapon damage at the cost of health equal to 2% of the damage inflicted.
NEW
Engrave your chest or robe with the Serendipity rune:
Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 20% for 20 sec, stacking up to 3 times.
NEW
Engrave your chest or robe with the Shield Mastery rune:
Each time you Block, you regenerate mana equal to 4% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
NEW
Engrave your chest or robe with the Slaughter from the Shadows rune:
Reduces the Energy cost of your Backstab and Ambush abilities by 20.
Engrave Gloves - Mutilate
Does not apply to Mutilate
Does not apply to abilities learned from other runes.
NEW
Engrave your chest or robe with the Soul Siphon rune:
Increases the amount drained by your Drain Life and Drain Soul spells by an additional 6% for each of your Warlock Shadow effects afflicting the target, up to a maximum of 18% additional effect.
NEW
Engrave your chest or robe with the Strength of Soul rune:
Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by 4 sec.
NEW
Engrave your chest or robe with the Survival of the Fittest rune:
Reduces the chance you'll be critically hit by melee attacks by 6% and reduces all damage taken by 10%. Damage taken reduced by an additional 10% while in Bear Form or Dire Bear Form.
NEW
Engrave your chest or robe with the Twisted Faith rune:
Mind Flay and Mind Blast deal 20% increased damage to targets afflicted with your Shadow Word: Pain.
NEW
Engrave your chest or robe with the Void Plague rune:
Afflicts the target with a disease that causes Shadow damage over 18 sec.
NEW
Engrave your chest with the Warbringer rune:
Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated.
NEW
Engrave your chest or robe with the Wild Strikes rune:
While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party member is already benefitting from Windfury Totem.
NEW
Engrave your gloves with the Arcane Blast rune:
Blasts the target with energy, dealing to Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15% and mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 6 sec or until any other Arcane damage or healing spell is cast.
NEW
Engrave your gloves with the Beacon of Light rune:
The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
NEW
Engrave your gloves with the Beast Mastery rune:
Your pet's damage and health are increased by 30%, and its Focus regeneration by 80%. In addition, your pet's Growl now also Taunts the target to attack it for 3 sec.
NEW
Engrave your gloves with the Carve rune:
A sweeping attack that strikes all enemies in front of you for 50% weapon damage.
NEW
Engrave your gloves with the Chaos Bolt rune:
Sends a bolt of chaotic fire at the enemy, dealing to Fire damage. Chaos Bolt always hits, cannot be resisted, and its knowledge causes all your Fire spells to pierce through absorption effects.
NEW
Engrave your gloves with the Chimera Shot rune:
You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
NEW
Engrave your gloves with the Circle of Healing rune:
Heals all of target player's party members within 15 yards of target player for to .
NEW
Engrave your gloves with the Crusader Strike rune:
An instant strike that causes 75% weapon damage and regenerates 2% of your maximum mana.
NEW
Engrave your gloves with the Devastate rune:
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals 100% weapon damage, increased by 10% per application of Sunder Armor already on the target.
NEW
Engrave your gloves with the Endless Rage rune:
You generate 25% more Rage from all damage you deal.
NEW
Engrave your gloves with the Explosive Shot rune:
You fire an explosive charge into the enemy target, dealing - Fire damage. The charge will blast the target every second for an additional 2 sec. Cooldown shared with Arcane Shot.
NEW
Engrave your gloves with the Hand of Reckoning rune:
Taunts the target to attack you, but has no effect if the target is already attacking you.
While you know this ability, the threat bonus from Righteous Fury is increased to 80% and Righteous Fury causes you gain mana when healed by others equal to 25% of the amount healed. Additionally, while Righteous Fury is active, damage which takes you below 35% health is reduced by 20%. Righteous Fury will remain active until cancelled.
NEW
Engrave your gloves with the Haunt rune:
Unleash a ghostly soul on an enemy, dealing to damage, and increasing all Shadow damage over time you deal to that target by 20%. When the Haunt ends or is dispelled, you will be healed for all the damage it dealt to your target.
NEW
Engrave your gloves with the Ice Lance rune:
Deals to Frost damage to an enemy target. Causes triple damage against Frozen targets.
NEW
Engrave your gloves with the Lacerate
rune:
Lacerates the enemy target, making them bleed for damage over 15 sec plus 20% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
NEW
Engrave your gloves with the Lava Burst rune:
You hurl molten lava at the target, dealing to Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
NEW
Engrave your gloves with the Lava Lash rune:
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 20% if your off-hand weapon is enchanted with Flametongue.
NEW
Engrave your gloves with the Living Bomb rune:
The target becomes a Living Bomb, taking Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Fire damage to all enemies within 10 yards
NEW
Engrave your gloves with the Main Gauche rune:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 10% for 10 sec. Awards 1 combo point.
Main Gauche benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW
Engrave your gloves with the Mangle rune:
Mangle the target for 160% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. This ability benefits from and triggers all effects associated with Claw and Maul.
NEW
Engrave your gloves with the Metamorphosis rune:
Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 100%, increasing mana gained from Life Tap by 100%, transforming the functionality of some of your abilities, and granting some new abilities:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 3 nearby enemies, but has a 6 sec cooldown.
Curse of Recklessness: Now also taunts your target to attack you for 3 sec, but gains a 10 sec cooldown and range is reduced to melee.
Demon Charge
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Demonic Howl
Forces all nearby enemies to focus attacks on you for 6 sec.
NEW
Engrave your gloves with the Mind Sear rune:
Causes an explosion of shadow magic around the enemy target, causing to Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
NEW
Engrave your gloves with the Molten Smash rune:
Blast enemies in a cone in front of you for to Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.
NEW
Engrave your gloves with the Mutilate rune:
Instantly attacks with both weapons for 100% weapon damage plus an additional with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.
NEW
Engrave your gloves with the Penance rune:
Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an ally, instantly and every 1 sec for 2 sec.
NEW
Engrave your gloves with the Quick Strike rune:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 15 / 100) to (Attack power * 25 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
NEW
Engrave your gloves with the Rewind Time rune:
Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago.
NEW
Engrave your gloves with the Saber Slash rune:
Viciously slash an enemy for 130% weapon damage, and cause the target to bleed for (Attack power * 5 / 100) damage every 2 sec for 12 sec, stacking up to 3 times. Awards 1 combo point.
Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW
Engrave your gloves with the Shadow Bolt Volley rune:
Gain the Shadow Bolt Volley ability:
Your Shadow Bolt now strikes up to 5 targets within a chain distance of 10 yards, but for 20 reduced damage.
NEW
Engrave your gloves with the Shadow Word: Death rune:
A word of dark binding that inflicts to Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
NEW
Engrave your gloves with the Shadowstrike rune:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
NEW
Engrave your gloves with the Shiv rune:
Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point.
Shiv benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW
Engrave your gloves with the Single-Minded Fury rune:
While dual-wielding, your Physical damage and movement speed are increased by 10%.
NEW
Engrave your gloves with the Sunfire rune:
Burns the enemy for to Nature damage and then an additional Nature damage over 12 sec.
In addition, while in Bear Form, Cat Form, or Dire Bear Form, your Moonfire is replaced with Sunfire (Bear) or Sunfire (Cat). This spell benefits from and triggers all effects associated with Moonfire.
Sunfire (Bear)
Burns the enemy for to Nature damage and then an additional Nature damage over 12 sec.
Sunfire (Cat)
Burns the enemy for to Nature damage and then an additional Nature damage over 12 sec. Awards 1 combo point.
NEW
Engrave your gloves with the Victory Rush rune:
Instantly attack the target causing (1 + Attack power * 45 / 100) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor.
NEW
Engrave your gloves with the Water Shield rune:
The caster is surrounded by 3 globes of water, granting 1% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
NEW
Engrave your gloves with the Wild Growth rune:
Heals all of target player's party members within 15 yards of target player for over 7 sec. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
NEW
Engrave your pants with the Ancestral Guidance rune:
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party, and 100% of your healing is converted to damage on your most recent Flame Shock target.
NEW
Engrave your pants with the Arcane Surge rune:
Unleash all of your remaining mana in a surge of energy focused at the target dealing to Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec.
NEW
Engrave your pants with the Avenger's Shield rune:
Hurls a holy shield at the enemy, dealing to Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.
NEW
Engrave your pants with the Between the Eyes rune:
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: to damage, 1 sec Stun
2 points: to damage, 2 sec Stun
3 points: to damage, 3 sec Stun
4 points: to damage, 4 sec Stun
5 points: to damage, 5 sec Stun
Cooldown shared with Kidney Shot.
NEW
Engrave your pants with the Blade Dance rune:
Finishing move that increases your Parry chance. Lasts longer and grants more Parry chance per combo point:
1 point : 14 seconds, 6% Parry
2 points: 18 seconds, 7% Parry
3 points: 22 seconds, 8% Parry
4 points: 26 seconds, 9% Parry
5 points: 30 seconds, 10% Parry
NEW
Engrave your pants with the Consumed by Rage rune:
Enrages you and grants you a 25% melee damage bonus for 12 sec or up to a maximum of 12 swings after you exceed 80 Rage.
NEW
Engrave your pants with the Demonic Grace rune:
Surge with fel energy, increasing your pet's and your own dodge chance by 30%, and your chance to critically strike with all attacks by 30%. Lasts 6 sec.
NEW
Engrave your pants with the Demonic Pact rune:
Your pet's critical strikes apply the Demonic Pact effect to your party members for 45 sec. Demonic Pact increases spell damage and healing by 10% of your spell damage or (Level / 2), whichever is higher. Does not work on Subjugated demons.
NEW
Engrave your pants with the Divine Sacrifice rune:
30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec.
NEW
Engrave your pants with the Earth Shield rune:
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 100. This effect can only occur once every few seconds. 3 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
NEW
Engrave your pants with the Envenom rune:
Finishing move that deals instant poison damage based on your Deadly Poison doses on the target. Following the Envenom attack you have a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point:
1 dose: damage
2 doses: damage
3 doses: damage
4 doses: damage
5 doses: damage
NEW
Engrave your pants with the Everlasting Affliction rune:
Drain Life, Drain Soul, Shadowbolt, Shadow Cleave, Searing Pain, Incinerate, and Haunt refresh the duration of your Corruption on the target back to its maximum duration.
NEW
Engrave your pants with the Exorcist rune:
Exorcism can now be cast on any target and has 100% increased critical strike chance against Undead and Demons.
NEW
Engrave your pants with the Flanking Strike rune:
You and your pet deal simultaneous instant 100% melee damage. Afterward, your Mongoose Bite and Raptor Strike deal 10% increased damage for 10 sec, stacking up to 3 times. Raptor Strike has a 20% chance to reset the cooldown on Flanking Strike.
NEW
Engrave your pants with the Frenzied Assault rune:
While wielding 2-handed weapons, your attack speed is increased by 20%.
NEW
Engrave your pants with the Furious Thunder rune:
Thunder Clap now increases the time between attacks by an additional 6% and can be used in any stance.
NEW
Engrave your pants with the Homunculi rune:
Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.
NEW
Engrave your pants with the Icy Veins rune:
Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
NEW
Engrave your pants with the Incinerate rune:
Burn your enemy for to damage and increase all Fire damage you deal by 25% for the next 15 sec.
NEW
Engrave your pants with the Inspiration Exemplar rune:
Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
NEW
Engrave your pants with the Kill Command rune:
Give the command to kill, increasing your pet's damage done from special attacks by 60% for 30 sec. Each special attack done by the pet reduces the damage bonus by 20%.
NEW
Engrave your pants with the Lifebloom rune:
Reduces the global cooldown on your Rejuvenation and Lifebloom abilities by 0.5 sec and you gain the Lifebloom ability:
Heals the target for over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target.
NEW
Engrave your pants with the Living Flame rune:
Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals Spellfire damage every second to nearby enemies. Lasts 20 sec.
NEW
Engrave your pants with the Mass Regeneration rune:
Heals all of target player's party members within 15 yards of target player for health over 3 sec and applies Temporal Beacon to each target for 15 sec.
Records the subject's space-time position. 100% of all Arcane damage done by the caster will be converted to chronomantic healing and divided among the caster's current Temporal Beacon targets.
NEW
Engrave your pants with the Power Word: Barrier rune:
Summons a holy barrier to protect all party members at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting.
NEW
Engrave your pants with the Prayer of Mending rune:
Places a spell on the target that heals them for the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.
NEW
Engrave your pants with the Rebuke
rune:
Interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.
NEW
Engrave your pants with the Savage Roar rune:
Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point:
1 point : 14 seconds
2 points: 19 seconds
3 points: 24 seconds
4 points: 29 seconds
5 points: 34 seconds
NEW
Engrave your pants with the Serpent Spread rune:
Targets hit by your Multi-Shot are also afflicted by your Serpent Sting for 6 sec.
NEW
Engrave your pants with the Shamanistic Rage rune:
Reduces all damage you take by 20% and you regenerate mana every second for 15 sec. Mana regenerated per second is equal to 15% of your Attack Power, 10% of your spell power, or 6% of your healing power, whichever value is greatest.
NEW
Engrave your pants with the Shared Pain rune:
Your Shadow Word: Pain now also afflicts up to 2 additional nearby targets within 15 yards.
NEW
Engrave your pants with the Skull Bash rune:
Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec.
NEW
Engrave your pants with the Sniper Training rune:
Your Shot abilities gain 30% increased critical strike chance while you have not moved for the last 6 sec.
NEW
Engrave your pants with the Starsurge rune:
Launch surging stellar energies that causes to Arcane damage.
Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire.
NEW
Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon, you deal 100% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range.
NEW
Equip a Feet slot item with a Rune engraved to activate an ability in this slot.
NEW
Equip a Hands slot item with a Rune engraved to activate an ability in this slot.
NEW
Equip a Helm slot item with a Rune engraved to activate an ability in this slot.
NEW
Equip a Legs slot item with a Rune engraved to activate an ability in this slot.
NEW
Affix powerful runes to your armor.
Effect #1 Trade Skill
Effect #2 Learn Skill
Value: 1
NEW
Allows you to meditate on the mysteries of Elune at moonwells.
Effect #1 Apply Aura: Dummy
NEW
Allows you to meditate on the mysteries of undeath in graveyards.
Effect #1 Apply Aura: Dummy
NEW
Allows you to meditate on the mysteries of the Light in holy places.
Effect #1 Apply Aura: Dummy
NEW
Allows you to meditate on the mysteries of the loa at altars.
Effect #1 Apply Aura: Dummy
NEW
Equip a Shoulder slot item with a Rune engraved to activate an ability in this slot.
NEW
Equip a Waist slot item with a Rune engraved to activate an ability in this slot.
NEW
Effect #1 Apply Aura: Mod Damage Done %
Value: 10
Effect #2 Apply Aura: Mod Block %
Value: 10 (SP mod: 1)
Effect #3 Apply Aura: Allow Affected Spells to be Used in Any Stance
Affected Spells:
NEW
Effect #1 Apply Aura: Proc Trigger Spell
(Trigger Spell: Victorious State
État victorieux
)
Season of Datamining
Patch 1.15 Build 52124 PTR Datamining
Patch 1.15 WoW Classic PTR Developer Notes
Class, Spells, and Runes
Druid Idols, Paladin Librams, & Shaman Icons
New Runes - Glad Stance & Hunter Kings
Future Rune Engraving Slots Discovered
Professions, World Buffs, & More
Trainee Mounts for Ashenvale PvP
Ashenvale Open World PvP World Buff
World Buffs - Boon of Blackfathom
Profession Spells - Mana Oils, Sharpening Stones
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